Dave 1970
Psychomotor levels in Developing and Writing Behavioral Objectives
1. Références
- Référence complète APA : Dave, R.H. (1970). Psychomotor levels in Developing and Writing Behavioral Objectives, pp.20-21. R.J. Armstrong, ed. Tucson, Arizona: Educational Innovators Press.
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3. Mots-clés
4. Résumé officiel / abstract
5. Résumé personnel (facultatif)
Une des taxonomies d'objectifs affectifs.
5 catégories principales (source http://www.nwlink.com/~donclark/hrd/Bloom/psychomotor_domain.html)
Imitation
Observing and patterning behavior after someone else. Performance may be of low quality.
Examples: Copying a work of art. Performing a skill while observing a demonstrator.
Key Words: copy, follow, mimic, repeat, replicate, reproduce, trace
Manipulation
Being able to perform certain actions by memory or following instructions.
Examples: Being able to perform a skill on one's own after taking lessons or reading about it. Follows instructions to build a model.
Key Words: act, build, execute, perform
=== Precision — Refining, becoming more exact. Performing a skill within a high degree of precision
Examples: Working and reworking something, so it will be “just right.” Perform a skill or task without assistance. Demonstrate a task to a beginner.
Key Words: calibrate, demonstrate, master, perfectionism
Articulation
Coordinating and adapting a series of actions to achieve harmony and internal consistency.
Examples: Combining a series of skills to produce a video that involves music, drama, color, sound, etc. Combining a series of skills or activities to meet a novel requirement.
Key Words: adapt, constructs, combine, creates, customize, modifies, formulate
Naturalization
Mastering a high level performance until it become second-nature or natural, without needing to think much about it.
Examples: Maneuvers a car into a tight parallel parking spot. Operates a computer quickly and accurately. Displays competence while playing the piano. Michael Jordan playing basketball or Nancy Lopez hitting a golf ball.
Key Words: create, design, develop, invent, manage, naturally