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== 3. Mots-clés == | == 3. Mots-clés == | ||
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== 5. Table des matières (facultatif) == | == 5. Table des matières (facultatif) == | ||
* Introduction. | |||
* SECTION 1. LEARNERS, ACTIVITIES, AND ASSESSMENTS. | |||
* Chapter 1. Ideas for Supporting Learners and Learning. | |||
** Learning Agreements. | |||
** Prework Verification. | |||
** Study Schedule. | |||
** Performance Tips. | |||
** Move It. | |||
** Confirm Exercise Instructions. | |||
** E-Portfolio. | |||
** Anonymous Weekly Survey. | |||
** Personal Wishes. | |||
** Really Simple Syndication Feeds. | |||
** Contingency Plans. | |||
** Virtual Office Hours. | |||
** Chatbots. | |||
* Chapter 2. Ideas for Making Collaboration Work. | |||
** Group Formation. | |||
** Prep for Collaborative Work. | |||
** Team Agreement Template. | |||
** Team Assessment. | |||
** Rules of Engagement Agreement. | |||
** Team Review Form. | |||
* Chapter 3. Ideas for Making Discussions Work. | |||
** Discussion Message Protocols. | |||
** Evaluate Your Contribution. | |||
** Karma Points for Contributions. | |||
** Acronym and Emoticon Help. | |||
* Chapter 4. Ideas for Self-Directed and Asynchronous Activities. | |||
** Table Organizers. | |||
** Red Dog. | |||
** Enter, Compare, Print, and Discuss. | |||
** Tell Me Why. | |||
** Time Me. | |||
** Digital Stories. | |||
** Share Bookmarks. | |||
** Tell Me About Yourself. | |||
** An Expert View. | |||
** Email the Author. | |||
** MiniQuest. | |||
** Blog It. | |||
** My Chair. | |||
** Easy Peer Editing. | |||
** Introducing Critical Evaluation. | |||
* Chapter 5. Ideas for Synchronous Activities. | |||
** Chat Moderator. | |||
** Come (Back) Early. | |||
** Low-Tech Listening Exercise. | |||
** Trainer-Expert Collaboration. | |||
** Pyramid. | |||
** Before Ninety. | |||
** Daring Feats. | |||
** Spotlights. | |||
** Vowels. | |||
** Gordon Mackenzie-Style Lecture. | |||
** Vanity License Plate. | |||
** Lighten Up. | |||
** Where Are You? | |||
** Word Search. | |||
* Chapter 6. Ideas for Self-Check Activities and Assessments. | |||
** Adapted Classroom Assessment Techniques. | |||
** Review Puzzles and Games. | |||
** Flash Cards. | |||
** Know Your Flooring. | |||
** Board Game Self-Check. | |||
** Drag-and-Drop Self-Check. | |||
** Fact-or-Fiction Self-Check. | |||
** Mixed Signals. | |||
** Millionaire Game. | |||
** Show Training Value. | |||
* SECTION 2. INSTRUCTIONAL DESIGN. | |||
* Chapter 7. Ideas for the Design and Development Process. | |||
** Process Flowchart. | |||
** Design Guidelines. | |||
** Learner Stories. | |||
** Personalized Learning Model. | |||
** Content Templates. | |||
** Fast E-Learning Templates. | |||
* Chapter 8. Ideas for Navigation and Usability. | |||
** Concept Maps and Causal Loops for Navigation. | |||
** Collapsible and Movable Text Layer. | |||
** Automated Back and Next Buttons and Page Numbering. | |||
** Double Use Glossary. | |||
** Automated Reference. | |||
** Here’s What’s New. | |||
* Chapter 9. Ideas for Creative Design. | |||
** Funny Stats. | |||
** Take the Metro. | |||
** Metaphors to Aid Learning. | |||
** Stories to Understand the Big Picture. | |||
** Virtual Coach. | |||
** Field Clinic. | |||
** Outrageous Nonexamples. | |||
** What I Really Think. | |||
** Virtual Campus. | |||
** Visual Ideas. | |||
* Chapter 10. Ideas for Creative Media. | |||
** Show Me. | |||
** Slow or Fast Images. | |||
** Energy Balance. | |||
** Interactive History. | |||
** Interactive Physics. | |||
** Inside a Cell. | |||
** Sea Vents. | |||
** Tsunami. | |||
** Movement Sensors. | |||
** Genome Timeline. | |||
** DNA Sliding Clamp. | |||
** DNA Sequence Explorer. | |||
** Build Your Own Instructional Game. | |||
** It’s NOT Ninety-Five. | |||
** Glossary. | |||
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== 6. Résumé personnel (facultatif) == | == 6. Résumé personnel (facultatif) == | ||
<!-- Entrer ici un résumé personnel du livre (facultatif) --> | <!-- Entrer ici un résumé personnel du livre (facultatif) --> |
Dernière version du 9 juin 2015 à 13:19
The Online Learning Idea Book
1. Références
- Référence complète APA : Shank, Patti (Ed.). (2007) The Online Learning Idea Book, Volume 2: 95 Proven Ways to Enhance Technology-Based and Blended Learning. San Francisco: Pfeiffer.
- Auteur(s) : Patti Shank
2. Copies
- Copie électronique en ligne :
- Copie électronique locale :
- Copie physique CP :
- Copie physique en bibliothèque : Bibliothèque PRAC-TICE
3. Mots-clés
4. Quart de couverture
5. Table des matières (facultatif)
- Introduction.
- SECTION 1. LEARNERS, ACTIVITIES, AND ASSESSMENTS.
- Chapter 1. Ideas for Supporting Learners and Learning.
- Learning Agreements.
- Prework Verification.
- Study Schedule.
- Performance Tips.
- Move It.
- Confirm Exercise Instructions.
- E-Portfolio.
- Anonymous Weekly Survey.
- Personal Wishes.
- Really Simple Syndication Feeds.
- Contingency Plans.
- Virtual Office Hours.
- Chatbots.
- Chapter 2. Ideas for Making Collaboration Work.
- Group Formation.
- Prep for Collaborative Work.
- Team Agreement Template.
- Team Assessment.
- Rules of Engagement Agreement.
- Team Review Form.
- Chapter 3. Ideas for Making Discussions Work.
- Discussion Message Protocols.
- Evaluate Your Contribution.
- Karma Points for Contributions.
- Acronym and Emoticon Help.
- Chapter 4. Ideas for Self-Directed and Asynchronous Activities.
- Table Organizers.
- Red Dog.
- Enter, Compare, Print, and Discuss.
- Tell Me Why.
- Time Me.
- Digital Stories.
- Share Bookmarks.
- Tell Me About Yourself.
- An Expert View.
- Email the Author.
- MiniQuest.
- Blog It.
- My Chair.
- Easy Peer Editing.
- Introducing Critical Evaluation.
- Chapter 5. Ideas for Synchronous Activities.
- Chat Moderator.
- Come (Back) Early.
- Low-Tech Listening Exercise.
- Trainer-Expert Collaboration.
- Pyramid.
- Before Ninety.
- Daring Feats.
- Spotlights.
- Vowels.
- Gordon Mackenzie-Style Lecture.
- Vanity License Plate.
- Lighten Up.
- Where Are You?
- Word Search.
- Chapter 6. Ideas for Self-Check Activities and Assessments.
- Adapted Classroom Assessment Techniques.
- Review Puzzles and Games.
- Flash Cards.
- Know Your Flooring.
- Board Game Self-Check.
- Drag-and-Drop Self-Check.
- Fact-or-Fiction Self-Check.
- Mixed Signals.
- Millionaire Game.
- Show Training Value.
- SECTION 2. INSTRUCTIONAL DESIGN.
- Chapter 7. Ideas for the Design and Development Process.
- Process Flowchart.
- Design Guidelines.
- Learner Stories.
- Personalized Learning Model.
- Content Templates.
- Fast E-Learning Templates.
- Chapter 8. Ideas for Navigation and Usability.
- Concept Maps and Causal Loops for Navigation.
- Collapsible and Movable Text Layer.
- Automated Back and Next Buttons and Page Numbering.
- Double Use Glossary.
- Automated Reference.
- Here’s What’s New.
- Chapter 9. Ideas for Creative Design.
- Funny Stats.
- Take the Metro.
- Metaphors to Aid Learning.
- Stories to Understand the Big Picture.
- Virtual Coach.
- Field Clinic.
- Outrageous Nonexamples.
- What I Really Think.
- Virtual Campus.
- Visual Ideas.
- Chapter 10. Ideas for Creative Media.
- Show Me.
- Slow or Fast Images.
- Energy Balance.
- Interactive History.
- Interactive Physics.
- Inside a Cell.
- Sea Vents.
- Tsunami.
- Movement Sensors.
- Genome Timeline.
- DNA Sliding Clamp.
- DNA Sequence Explorer.
- Build Your Own Instructional Game.
- It’s NOT Ninety-Five.
- Glossary.
6. Résumé personnel (facultatif)
7. Voir aussi