« Shank 2007 » : différence entre les versions

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== 3. Mots-clés ==
== 3. Mots-clés ==
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== 5. Table des matières (facultatif) ==
== 5. Table des matières (facultatif) ==
* Introduction.
* SECTION 1. LEARNERS, ACTIVITIES, AND ASSESSMENTS.
* Chapter 1. Ideas for Supporting Learners and Learning.
** Learning Agreements.
** Prework Verification.
** Study Schedule.
** Performance Tips.
** Move It.
** Confirm Exercise Instructions.
** E-Portfolio.
** Anonymous Weekly Survey.
** Personal Wishes.
** Really Simple Syndication Feeds.
** Contingency Plans.
** Virtual Office Hours.
** Chatbots.
* Chapter 2. Ideas for Making Collaboration Work.
** Group Formation.
** Prep for Collaborative Work.
** Team Agreement Template.
** Team Assessment.
** Rules of Engagement Agreement.
** Team Review Form.
* Chapter 3. Ideas for Making Discussions Work.
** Discussion Message Protocols.
** Evaluate Your Contribution.
** Karma Points for Contributions.
** Acronym and Emoticon Help.
* Chapter 4. Ideas for Self-Directed and Asynchronous Activities.
** Table Organizers.
** Red Dog.
** Enter, Compare, Print, and Discuss.
** Tell Me Why.
** Time Me.
** Digital Stories.
** Share Bookmarks.
** Tell Me About Yourself.
** An Expert View.
** Email the Author.
** MiniQuest.
** Blog It.
** My Chair.
** Easy Peer Editing.
** Introducing Critical Evaluation.
* Chapter 5. Ideas for Synchronous Activities.
** Chat Moderator.
** Come (Back) Early.
** Low-Tech Listening Exercise.
** Trainer-Expert Collaboration.
** Pyramid.
** Before Ninety.
** Daring Feats.
** Spotlights.
** Vowels.
** Gordon Mackenzie-Style Lecture.
** Vanity License Plate.
** Lighten Up.
** Where Are You?
** Word Search.
* Chapter 6. Ideas for Self-Check Activities and Assessments.
** Adapted Classroom Assessment Techniques.
** Review Puzzles and Games.
** Flash Cards.
** Know Your Flooring.
** Board Game Self-Check.
** Drag-and-Drop Self-Check.
** Fact-or-Fiction Self-Check.
** Mixed Signals.
** Millionaire Game.
** Show Training Value.
* SECTION 2. INSTRUCTIONAL DESIGN.
* Chapter 7. Ideas for the Design and Development Process.
** Process Flowchart.
** Design Guidelines.
** Learner Stories.
** Personalized Learning Model.
** Content Templates.
** Fast E-Learning Templates.
* Chapter 8. Ideas for Navigation and Usability.
** Concept Maps and Causal Loops for Navigation.
** Collapsible and Movable Text Layer.
** Automated Back and Next Buttons and Page Numbering.
** Double Use Glossary.
** Automated Reference.
** Here’s What’s New.
* Chapter 9. Ideas for Creative Design.
** Funny Stats.
** Take the Metro.
** Metaphors to Aid Learning.
** Stories to Understand the Big Picture.
** Virtual Coach.
** Field Clinic.
** Outrageous Nonexamples.
** What I Really Think.
** Virtual Campus.
** Visual Ideas.
* Chapter 10. Ideas for Creative Media.
** Show Me.
** Slow or Fast Images.
** Energy Balance.
** Interactive History.
** Interactive Physics.
** Inside a Cell.
** Sea Vents.
** Tsunami.
** Movement Sensors.
** Genome Timeline.
** DNA Sliding Clamp.
** DNA Sequence Explorer.
** Build Your Own Instructional Game.
** It’s NOT Ninety-Five.
** Glossary.






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== 6. Résumé personnel (facultatif) ==
== 6. Résumé personnel (facultatif) ==
<!-- Entrer ici un résumé personnel du livre (facultatif) -->
<!-- Entrer ici un résumé personnel du livre (facultatif) -->

Dernière version du 9 juin 2015 à 13:19


The Online Learning Idea Book



1. Références

  • Référence complète APA : Shank, Patti (Ed.). (2007) The Online Learning Idea Book, Volume 2: 95 Proven Ways to Enhance Technology-Based and Blended Learning. San Francisco: Pfeiffer.




2. Copies

  • Copie électronique en ligne :
  • Copie électronique locale :
  • Copie physique CP :



3. Mots-clés



4. Quart de couverture


5. Table des matières (facultatif)

  • Introduction.
  • SECTION 1. LEARNERS, ACTIVITIES, AND ASSESSMENTS.
  • Chapter 1. Ideas for Supporting Learners and Learning.
    • Learning Agreements.
    • Prework Verification.
    • Study Schedule.
    • Performance Tips.
    • Move It.
    • Confirm Exercise Instructions.
    • E-Portfolio.
    • Anonymous Weekly Survey.
    • Personal Wishes.
    • Really Simple Syndication Feeds.
    • Contingency Plans.
    • Virtual Office Hours.
    • Chatbots.
  • Chapter 2. Ideas for Making Collaboration Work.
    • Group Formation.
    • Prep for Collaborative Work.
    • Team Agreement Template.
    • Team Assessment.
    • Rules of Engagement Agreement.
    • Team Review Form.
  • Chapter 3. Ideas for Making Discussions Work.
    • Discussion Message Protocols.
    • Evaluate Your Contribution.
    • Karma Points for Contributions.
    • Acronym and Emoticon Help.
  • Chapter 4. Ideas for Self-Directed and Asynchronous Activities.
    • Table Organizers.
    • Red Dog.
    • Enter, Compare, Print, and Discuss.
    • Tell Me Why.
    • Time Me.
    • Digital Stories.
    • Share Bookmarks.
    • Tell Me About Yourself.
    • An Expert View.
    • Email the Author.
    • MiniQuest.
    • Blog It.
    • My Chair.
    • Easy Peer Editing.
    • Introducing Critical Evaluation.
  • Chapter 5. Ideas for Synchronous Activities.
    • Chat Moderator.
    • Come (Back) Early.
    • Low-Tech Listening Exercise.
    • Trainer-Expert Collaboration.
    • Pyramid.
    • Before Ninety.
    • Daring Feats.
    • Spotlights.
    • Vowels.
    • Gordon Mackenzie-Style Lecture.
    • Vanity License Plate.
    • Lighten Up.
    • Where Are You?
    • Word Search.
  • Chapter 6. Ideas for Self-Check Activities and Assessments.
    • Adapted Classroom Assessment Techniques.
    • Review Puzzles and Games.
    • Flash Cards.
    • Know Your Flooring.
    • Board Game Self-Check.
    • Drag-and-Drop Self-Check.
    • Fact-or-Fiction Self-Check.
    • Mixed Signals.
    • Millionaire Game.
    • Show Training Value.
  • SECTION 2. INSTRUCTIONAL DESIGN.
  • Chapter 7. Ideas for the Design and Development Process.
    • Process Flowchart.
    • Design Guidelines.
    • Learner Stories.
    • Personalized Learning Model.
    • Content Templates.
    • Fast E-Learning Templates.
  • Chapter 8. Ideas for Navigation and Usability.
    • Concept Maps and Causal Loops for Navigation.
    • Collapsible and Movable Text Layer.
    • Automated Back and Next Buttons and Page Numbering.
    • Double Use Glossary.
    • Automated Reference.
    • Here’s What’s New.
  • Chapter 9. Ideas for Creative Design.
    • Funny Stats.
    • Take the Metro.
    • Metaphors to Aid Learning.
    • Stories to Understand the Big Picture.
    • Virtual Coach.
    • Field Clinic.
    • Outrageous Nonexamples.
    • What I Really Think.
    • Virtual Campus.
    • Visual Ideas.
  • Chapter 10. Ideas for Creative Media.
    • Show Me.
    • Slow or Fast Images.
    • Energy Balance.
    • Interactive History.
    • Interactive Physics.
    • Inside a Cell.
    • Sea Vents.
    • Tsunami.
    • Movement Sensors.
    • Genome Timeline.
    • DNA Sliding Clamp.
    • DNA Sequence Explorer.
    • Build Your Own Instructional Game.
    • It’s NOT Ninety-Five.
    • Glossary.



6. Résumé personnel (facultatif)


7. Voir aussi